Your gaming group exists.
Your campaign world doesn't.

Custom TTRPG campaigns built for you and your friends.
Online, for 2 - 6 players.

A campaign world built for one table: yours.

Most paid games sell you a seat at a stranger's table, playing through someone else's story. This works the other way around. You bring the group, and I build the world around you: the places you'll explore, the people you'll meet, and the trouble you'll get into.It's one flat price for the whole table, whether there are two of you or six. One person pays, and you split it however you like.

How it All Starts

Step 1: The World Interview. In a one-hour session zero, we make characters together and talk about what your group loves, what bores you, and what kind of story you want to be in.Step 2:Seeding the World. I build the region where your story begins, with maps, factions, NPCs, plus a few secrets. Explore the wiki between sessions.Step 3: Play, and Watch It Grow. Your characters will have an impact on the world, for good or bad. Your choices decide what comes next.

Worlds I've Built

Every campaign gets its own maps, drawn for the story that group is telling.

Your world, accessible

I build a LegendKeeper wiki for every campaign, where you can revisit the places you've been, the people you've met, and the rumors you haven't chased yet. The more you explore, the more it grows.

What's your story? Let's find out.

I've always felt that D&D campaigns are better with input from players, but these books verified what I'd known and improved my approach.Collaborative Campaign Design: Together we'll plant the seeds for a compelling campaign.Proactive Roleplaying: Your actions every week will guide the story. NPC's and the world around your characters will react. I'm here to present you something worth fighting for, and something trying to prevent that. You provide the desire, and I'll provide the villains.

D&D by default. Other worlds by request.

Most groups come to me for D&D 5e (2014), and I have the most experience with that. I've run the published adventures like Curse of Strahd and Ghosts of Saltmarsh, and I've taken players across the Forgotten Realms and Greyhawk. But nothing compares to a world brewed just for you.I've also run Shadowdark, Old-School Essentials, Dungeon Crawl Classics, and Dragonbane. If your group has a system you love or want to learn, let's talk.

Hi, I'm Carl.

I started playing D&D 40 years ago. I progressed from the red box Basic D&D through all the subsequent editions. I'm a forever DM, and I love it.
All my maps start with an idea, then a sketch, and then I finish them in Photoshop.
Tabletop roleplaying games are temporary escape from reality, but they're also a place for shared laughs and collaborative creativity. It's a unique experience, and your table will be like no other.

One price per table, not per seat.

Launch: $100. This covers a one-hour session zero plus the initial world build: maps, NPCs, and your campaign wiki.4-Session Block: $440. Four 3-hour sessions at $110 each, the same price for 2 players or 6.Founding Tables: $400 per block. My first groups get this rate locked in for as long as they play.Highlight Reels: $50 per session, or $150 for a full block. I record your sessions and edit them into a highlight reel. Your first one is free. Recording requires everyone at the table to agree.

Policies & FAQ

  • Do we need to know how to play? No. Beginners are welcome, and you'll learn as you play, which is more fun than a tutorial.

  • What if someone can't make it? We play if at least half the table can (minimum 2). I try to end sessions in places where a missing character won't break the story.

  • What if we need to cancel? Give me 48 hours' notice and the session rolls over to the next week. Sessions are never lost, just postponed.

  • What if you need to cancel? If I'm sick, the session rolls over.

  • What about holidays and vacations? Breaks are planned weeks in advance, and nothing is lost. Holidays and vacations are expected.

  • Can we add a player? Yes, but between blocks. We cap tables at 6.

  • What if someone leaves? The group decides how to handle it. A table can continue with as few as 2 players if everyone agrees.

  • Are blocks refundable? No. When you book a block, we're both committing our time.

  • How long does a campaign last? As long as you keep playing. Each block is four sessions, and you renew when you're ready.

  • What do we need? A Discord account, a free Roll20 account, and a mic. A webcam is optional.

  • How often do we play? Weekly or every other week, Eastern time, in 3-hour sessions.

Ready to build your world?

Tell me a little about your group. How many players, what's your preferred system, what days can you play, what type of campaign do you want?You can also find me on Discord: javallama

Thanks! We'll talk soon...